elizabeth. (
fourthdimension) wrote2019-07-05 05:15 pm
(no subject)
▶ PLAYER
HANDLE: Agatha
CONTACT:
OVER 18? y
CHARACTERS IN-GAME: n/a
▶ CHARACTER
NAME: Elizabeth
CANON: Bioshock Infinite
CANON POINT: Post Burial at Sea (Post death)
AGE: 20
BACKGROUND: Here's a link to her wiki page.
PERSONALITY:
The blueprints for the woman Elizabeth grows into are always present in the girl you meet in her tower.
The first thing Elizabeth does upon Booker literally crashing into her library is hurl books at him furiously, screaming at him to leave. Later, she pretends to break down and cry, heaving into her hands - it's a trap, of course. Luring Booker closer to her, Liz then hits him with a wrench, and escapes after finding out he's supposed to take her to someone else; that he is, in essence, just another kidnapper taking her from one cage to the next. When Daisy Fitzroy threatens to kill a child, Elizabeth leaps into action, retaliating by killing her. She picks up a book on France, and bounds out of her closet into a room with a painting of the Eiffel Tower. Each of these situations reflect her character later in her journey.
Raised in solitude in what is effectively a Christian cult dedicated to the founding fathers, Elizabeth holds her beliefs close to her heart upon first leaving her tower. She quotes the bible, believes in being and doing good, and holds some respect for life. Though her isolation played a heavy part in her religious belief, it's also a prevalent force in Columbia.
Despite these roots, she's eager to leave. Prior to Booker's break in, she had made a few attempts to leave her tower. In fact, she learned to pick locks for this purpose - she's happy to indulge in a bit of rebellious behavior when it suits her desires. Elizabeth's a touch reckless, too; she's happy to use her Tear abilities to avoid a bee, and doesn't consider the consequences of opening a door to a new reality. It is likely a combination of her isolation and desire to experience the world that leads her to be this way.
This reactionary way of life leads her to save a child's life by killing another person. Taking a life forces her to see herself in the same light she sees Booker, who she calls a monster for killing people. Following this sobering event, she is forced to confront a simple fact of her life near the climax of the game: Elizabeth is being used. The isolation is all in the interest of studying her powers and how to use them, manipulating her, using her and abusing her for the benefit of power.
Her time in Comstock House was different from the tower in how brutal it was. The depth of it is never explored, but as Booker unhooks Elizabeth from machines strapped into her, it becomes clear that she's shifted. As she leaves with him, she strikes a terrible tornado onto her captors, killing them all - a stark contrast to her reaction of fear and shock after her murder of Daisy. This continues as she declares her intent to kill Comstock for what he's done to her, a debt she pushes onto herself to fulfill.
It'd be easy to mistake this new air she emanates as confidence, or simply being cold. Simply put, it is the same Elizabeth you have always known. She just grows to comprehend more of the world, more of her powers, and more of herself - the limits she has and things she can never approve of. Her time in Comstock House and time outside of the tower teaches her what the world is capable of, and she sees the effects of power on the less fortunate and yearns to help. These are her traits that hold out the longest, and the ones that are most prominently affected by the experiences she has.
In Burial at Sea, that willfulness has transformed into a one track minded determination to kill Comstock - to make him pay for what he's done to her. It's the right thing to do, after all: The man has a debt to repay, and she has memories upon memories upon memories of all the things she has endured because of him. Booker asks what she does for a living, and Elizabeth slyly says "debt collection" because it's not untrue. Her work in Rapture is and always was to make Comstock pay. Her tongue is sharp and she's quick witted, something she grows into more during her time in Rapture.
One must wonder by whom Elizabeth is doing "good." That question is best answered as Elizabeth acting mostly in her own interest, something she has done in varying degrees from the beginning. She lashes out to avoid captivity, kills to achieve her goals if necessary, and will go as far as using a child to accomplish her murder of Comstock. Her experience in Comstock House ultimately shaped her into being aware of who she is and how much she loves her freedom: Anyone who threatens that is met with a lot of suspicion. After all, she has only ever been able to dream of seeing the outside world. Episode 2 makes sure you remember that Elizabeth is still wishing to see Paris, as it opens with her dreaming of taking tea and baguettes by the Eiffel Tower.
It's also worth noting that Elizabeth will still do what she can to pay back debts; Episode 2 of Burial At Sea is essentially her attempt at saving Sally from a life as a Little Sister, after all. She displays moments of emotional vulnerability, but always with her hallucination of Booker, who she calls her "only friend." In the beginning of Bioshock Infinite, Elizabeth is a polite and kind girl; by the end of Burial At Sea, she laughs as Atlas attempts a lobotomy on her, taunting him. It's up to you to decide if she means it when she says he'd be doing her a favor by scrambling her brains, or if she's calling him on his bluff.
Maybe it's a little bit of both.
POWERS/ABILITIES:
In the interest of full disclosure: Elizabeth's canon point means that she can no longer manipulate Tears. However, her powers are a large part of her life experience, so a brief explanation of them and how she lost them seems necessary.
Elizabeth herself refers to her manipulation of Tears as a form of wish fulfillment. It's probably the easiest way to describe her interactions with them; Tears are so-named for the fact they are essentially tears in spacetime. Elizabeth's manipulation of them is centered around her pinkie finger: it was displaced in the spacetime continuum when she crossed into another reality, meaning parts of her exist in multiple realities. She uses them to peer into Paris, avoid a bee, retrieve money, weaponry, ammo, and even bring people back to life. In addition to opening them, they seem to randomly sprout around her as windows in alternate realities, but never always into the same place as where they sprung up. She can't control these, and they are spontaneous. There's a lot of scientific speak in canon to explain her powers, but the easiest way to put it is that Elizabeth can alter time and space.
When the Siphon is destroy, the breadth of her powers washes over her, and she becomes omniscient. She can see into every possibly reality, and can go anywhere. After all - they're all doorways, and now all that's left is to pick one.
As mentioned before, her canon point has essentially knocked her down to normal, and it's more than likely that her Tears wouldn't be accessible at this point in time. In canon, this happens because Elizabeth returns to a reality where she has died already.
While that's all very cool and headache inducing, Elizabeth has a plethora of much more interesting abilities. Her life was spent in a tower, so she's had a lot of spare time to indulge herself in hobbies and interests. One of the first things we learn about her, aside from the, you know, Tears, is that Elizabeth is an accomplished code breaker, and has handy with picking locks. As long as she's got some lock picks, she's able to get into nearly any locked door. Her code breaking is an integral part of finding some really good loot in game, as finding the Vox Cipher and having her translate it leads to reaping the rewards.
She also just knows a lot, since her library is so expansive. She's studied some medicine, navigation, read a lot of literature, studied the arts, learned to sing, and gone as far as studying sciences like physics. She's also into engineering and architecture. Calling her a nerd is putting it politely. Arriving in Rapture opened up new things for her to learn, as she's also been reading up on the political ideologies present in Rapture.
Her time in Rapture has made her extremely good at manipulating people (in particular, distracting them is something she does during the "find the bunny mask" segment in BAS Episode 1) and Burial At Sea also gives her a chance to show off her fighting chops. She has no problem being violent in those pin heels, and she's stealthy in them to boot. She can wield a gun, too, though she prefers to lead it up with two rounds. The assumption within fandom is that this makes the gun light enough for her to carry it and still be stealthy, but it could be an attempt to ration her bullets as well.
In addition to English, she reads, writes and speaks in French.
INVENTORY:
a pack of smokes.
MOONBLESSING:
Iris. A deer isn't too far off from a lamb, right??
▶ SAMPLES
tdm top level with multiple threads
thread w/ assassin of shinjuku
